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It’s no doubt thanks to its now $303 million in funding, practically dwarfing its original $2.1 million from Kickstarter backers. 'Star Wars: Squadrons' Gets First Gameplay Trailer, October Release Dateīeginning development as a Kickstarter project in 2012, Star Citizen has exploded in terms of its scope and scale. Nobody wants to have teleporting players in the verse right?” “I’m mostly concerned about tieing it into our animation system and what locomotion we can offer. Silvan says that while implementing VR into the game engine itself “isn’t a big deal,” that making it actually playable is actually the true task at hand. And there are also other people here in the company as dedicated about that as me,” Silvan writes in a CIG forum post. “One of the reasons why joined this company is to bring VR to Star Citizen. CIG Junior Engine Programmer ‘Silvan’ has however reaffirmed that VR support will eventually arrive.
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Support for VR headsets will eventually come.ĭevelopers Cloud Imperium Games (CIG) have been fairly quiet about VR support since late 2017 when they last said they’d be focusing on it alongside a new UI built with VR in mind. Not so, says one of the studio’s team members. As time passes though and the game grows evermore ambitious in scope and scale, the possibility of VR support seems to have been indefinitely back-burnered. Star Citizen, the space adventure game seemingly in perpetual Early Access, has been committed to adding VR support since well before consumer headsets existed.